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NYT Syndicate

NEW YORK ” If nature needed to grow a chair from the ground up, Joris Laarman thinks he knows how it would look. This 38-year-old Dutch designer snatched an algorithm about bone growth and fed it into a computer that digitally printed a ceramic mold for a chair that is now sitting innocently ” as though it were no big deal ” in"Joris Laarman Lab: Design in the Digital Age" at the Cooper Hewitt, Smithsonian Design Museum. The designer didn't sculpt its forms to look organic. Generated with nature's own codes for growth, it is organic. Laarman, actually, was only the midwife.
But the cast-aluminum Bone Chair is a big deal. Remember when Dolly the sheep was cloned in Scotland back in 1996?
With a seat and backrest supported by what looks like antlers morphing into chewing gum, the chair is the Dolly of furniture design: a breakthrough generated by new technology, in this case the marriage of biological algorithms and smart software. Skeletal, almost pigeon-toed in its awkwardness, it looks unassuming, but in 2006 its introduction was a design achievement.
Such technological breakthroughs have occurred before: In the 1940s, Charles and Ray Eames' experiments in moulded plywood made possible their"potato chip" chair (the DCM), which defined mid-century modernism and endures today as a classic.
What distinguishes Laarman and his curious, provocative chairs and tables from the Eameses and other modernists is that he is operating in the paradigm shift from industrial to digital design, from the mass production of standardised parts and objects to their mass individuation. Computers armed with smart software can manufacture unique pieces instead of churning them out by the thousands. The computer has made individuality and complexity feasible.
The aluminium chair is part of Laarman's series of Bone Furniture, which includes a long table and an inviting chaise lounge, all with branching legs strengthened where support is needed. Another series was based on a completely different technological premise: A robot assembled three rococo tables out of tiny cubes, called voxels, that add up to curving shapes, like the dots in a Chuck Close painting but in three dimensions. In a third series, Makerchairs, Laarman riffed on that Danish icon of fluidity, the famous polyurethane Panton chair, and staged a lineup of a dozen knockoffs built from parts stamped out in different patterns, like a 3-D puzzle. Pick a pattern on the internet and it will be flat-packed and sent to your home for do-it-yourself assembly.
Surprisingly, for a show brimming with fresh and intriguing pieces, furniture is not the main point. Like Philip Johnson and Alfred Barr's famous"Machine Art" show of 1934 at MoMA, Laarman's exhibition highlights the machine. Today, the machine is the computer, endowed by software with transformative technology Laarman has pushed to extremes. Andrea Lipps, an organizer of the show, explains that the Joris Laarman Lab took digital printing"out of the box" by attaching a nozzle to walking robots. Resin ejected from the nozzle prints up an object in layers. The robots move about freely on a production floor and can produce large-scale objects anywhere, even outdoors.
Laarman's lab started working with robots in 2010 and spun off an associated robotics company, MX3D. His long-armed droid used a fast-curing resin that resists gravity, which allowed the robot to print doubly curved lines in midair, as though drawing lines freehand in space. MX3D's acrobatic handiwork can be seen downstairs at the foot of the dark, oak-panelled staircase in the Carnegie Mansion, where a large, sweeping piece, called Dragon Bench, serves as a teaser for the show. The pillowy, wire-frame structure turns in space like a dragon ” created to appear like a topological diagram of continuous curves from a math book. The grace and beauty of the piece masks the advanced technology that enabled it.
Designers have predicted that houses one day, perhaps soon, will be digitally printed on-site. In fact, the MX3D robot, having recently graduated from resin to moulten metal, is already printing a pedestrian bridge for a canal in Amsterdam, which is projected for completion in 2018. The robotic printer is laying up the welded stainless steel surfaces of the bridge, with the support of an integrated branching truss, in a factory. Had the old, historical embankments been a sturdier construction site, the robot could have welded the bridge over the canal as visualized in the show.
The curving, fluid forms of the bridge suggest a tentative new aesthetic resulting from the marriage of the walking robot to the digital printer. But Laarman has mainly applied the new technology to reinterpret classics like the Eames chair, vintage Louis-something tables and contemporary pieces like the luxurious Marc Newson chaise loungue. Recycling the classics dodges the enticing issue of how extreme technology could generate extreme design. Laarman's work might eventually lead to a vision if he develops
a language from the technology he is courting, but the bridge is the only glimmer of an attempt.
"Joris Laarman Lab: Design in the Digital Age" is not just a show for nerds or design groupies. It is, in its high-tech way, a crafts show. Ironically, the nimble nozzle of the MX3D robot represents a return to the hand and its ability to create detailed, unique objects with worked surfaces. You marvel at the lacy handiwork of the Dragon Bench in the same way you appreciate the Carnegie Mansion's panelled staircase: Each is crafted.
Surprisingly there have been remarkably few exhibitions in New York devoted to the intersection of design and the transformative technology introduced over two decades ago in the 3-D software developed for filmmaking and automotive design. Laarman, a prominent and inventive member of the expanding digital design tribe, is not alone. The show would seem to welcome visitors to a brave new world.
But it not only represents the world of the future; it is announcing the brave new present.
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17/12/2017
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